Introduction

ScenarioFlow

【ScenarioFlow】Practical Features: Branching Scenarios and Fast-Forwarding

We are going to learn about practical features in dialogue scenes, branching scenarios and fast-forwarding.
ScenarioFlow

【ScenarioFlow】How to Choose Token Code

Token code is a paramter specified for an asynchronous command to switch its behavior, and therefore it plays a very important role in writing dialogue scenes in ScenarioFlow. In this article, we are going to learn about the feature of each token code and how to choose appropriate one depending on the situation.
ScenarioFlow

【ScenarioFlow】How to Write SFText

SFText is a kind of scenario script and used as the main scenario script in ScenarioFlow. We are going to learn about its grammar and how we can edit it efficiently using the extensions of VSCode.
ScenarioFlow

【ScenarioFlow】The Fundamental of ScenarioFlow

You are going to learn about the system structure and basic usage of ScenarioFlow using "Hello, world!" example.
UniTask

【UniTask】Cancellation of UniTasks

Asynchronous processing of UniTask can be canceled, even if it is still running. In this article, you are going to learn how to cancel UniTasks and how to handle cancellation of UniTasks.
ScenarioFlow

【ScenarioFlow】Library Introduction: Create Dialogue Scenes with ScenarioFlow

Introduction to ScenarioFlow, which is a library for creating dialogue scenes in Unity.
Dependency Injection

【DI】Introduction to Dependency Injection

Introduction to Dependency Injection (DI). DI is a technique to build a flexible system.
UniTask

【UniTask】Introduction to Asynchronous Processing with UniTask

Introduction to UniTask, which is a library for dealing with asynchronous processing efficiently in Unity.